![]() ![]() I’m guessing that f.lux’s software cursor renders behind Godot’s fullscreen layer. ![]() I assume that this option is implemented by hiding the system cursor and replacing it with a lookalike “cursor” controlled by f.lux that can be properly rendered behind the tint layer, rather than on top of it. In the settings for f.lux, there is an option to fix this problem labeled “Software mouse cursor when needed (fixes ‘white cursor’)”. The method that f.lux uses to tint the screen doesn’t affect the mouse cursor, so the cursor looks brighter and slightly bluer than everything else on the screen- it can be pretty annoying. I think I figured it out! I have f.lux installed, which tints the entire screen to reduce the amount of blue light it emits at night.
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